Toma is poor a vagabond with only his clothes and sword to call his own.īut Toma has something few main characters ever possess. There’s no gold in it for him and there may not be any glory. He doesn’t have a King to fight for or a beautiful princess waiting in a tower. He’s not a knight, a hero or even a squire. His “act-first think-later” mentality is expressed in mind-blowing magnitude for most of the game and his choices always seem to cause him more trouble than he bargained for. He’s over-the-top and he has very little respect for authority. Of all the main characters I’ve played, Toma is perhaps the most brash, most hot-headed, and maybe even most foolish of them all. EXA derives its charm from two very different, very endearing main characters, centers the plot around them and stays simple-as well as focused-the entire time. It’s not overwrought with airship battles, nameless characters that you don’t care about, or pointless plot twists. That they would follow the same trend everyone else has and try to create an “epic“. ![]() I was worried, at first, that Neverland would run away with itself. That’s what games are all about-change You can be blown away when you least expect it. ![]() Two months ago, before EXA, I may have uttered the exact same complaint. Say the Shining series is destined to fade into obscurity rather than make the leap into the next generation. Tell me that it’s lost its edge, that it’s nothing without the brilliant strategy that made it so famous.
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